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>> No.968441 [View]
File: 3.93 MB, 6224x2928, s.png [View same] [iqdb] [saucenao] [google]
968441

someone put me out of my misery. been using Texel Density Checker to try and keep a consistent TD, but it's making texturing a nightmare
I just want to be able to make different sized objects with the same texel density, but without the bigger or smaller ones becoming a mess due to no UV space [either outside of the UV bounds or far too big for it]
I'm applying scale before attempting to texture, for what it's worth

>> No.968439 [View]
File: 3.93 MB, 6224x2928, so n.png [View same] [iqdb] [saucenao] [google]
968439

alright how the fuck do I get around this?
I just want to be able to make different sized objects with the same texel density, but without the bigger or smaller ones becoming a mess due to no UV space [either outside of the UV bounds or far too big for it]

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