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>> No.985873 [View]
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985873

>>985846
> Blender is not a 3D tool, it’s an application that supports 3D just as Microsoft print 3D supports modeling
Isn't 3d modelling the main feature?
Anyway, I'm only doing 3d for like 2 months, but I got quite used to basic Blender instruments for vertex/edge/face editing, like proportional editing, snapping, custom orientations, subdivide/extrude, loop cuts, etc.
I feel like those basic things are 90% of what I need as I'm doing lowpoly stuff for a game.
Don't really see a good reason to switch to something else when I'm pretty much satisfied with my experience.
Also, it seems obvious I'm going to use the same 3d editing basics in any other software if I switch, just with different shortcuts.

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