[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.711204 [View]
File: 98 KB, 1920x1080, jack.png [View same] [iqdb] [saucenao] [google]
711204

I have a mesh imported from a game, it has a basic biped armature with vertex groups and I want to apply Rigify IKs to it, more or less like the Source Filmmaker Auto-Rigger script.
How the fuck do I do this without destroying the existing weight paints or the non-biped bones?

Navigation
View posts[+24][+48][+96]