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>> No.478273 [View]
File: 352 KB, 643x823, Capture.png [View same] [iqdb] [saucenao] [google]
478273

So what are some fancy zBrush ways of making a slick texture? I'd like to do it all in zbrush if I can.

Also this mesh shape isnt indicative of how it really looks. Zbrush smooths out corners when it divides so I used a morph target to preserve the shape and it kinda went too far in the other direction. Won't matter for the end though so it's fine.

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