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>> No.595827 [View]
File: 36 KB, 792x666, howa.jpg [View same] [iqdb] [saucenao] [google]
595827

Now, before I fuck something up - how am I supposed to unwrap and texture a piece like this?

It consists of 3 modular wall types which I copied multiple times to build this. Now, if I join everything and unwrap in a single 0-1 space, would islands be too tiny? Would it even be possible to texture it in SP, since I don't think there would be enough resolution (and I can't make those textures tileable)?

Or should I maybe unwrap and texture separate modular pieces and then just import it into UE4 and make it combine all the meshes? Would that be too expensive if it has to treat every modular pieces as a separate textured object?

And then if I unwrap separate modular walls, but join everything together, all my UVs will overlap, and then what? I could also not use SP and just put some tileable texture inside of the engine, and then add details with decals, but I won't be able to achieve the same quality, since I can't find good free high-res decals, and SPs masks provide me with tons of creative freedom.

So what now? I'm planning to join all these pieces together and continue extruding some new parts and rooms out from this base, but maybe I should just keep this as is and make a separate mesh for other areas? No fucking clue t b h.

If you know what this is - it's a part of an icebreaker ship.

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