[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.976435 [DELETED]  [View]
File: 655 KB, 1280x720, Optimize Sculpt Blender.webm [View same] [iqdb] [saucenao] [google]
976435

>>976431
You have to use facesets, multires lv 4, box hide, blender has a fast navigation option but some people don't like it, delay viewport updates, use deform only, it is better to have several objects instead of just one too, to use the local view, shadow and cavity in the viewport used to drop the performance too (idk if they fixed that), some brushes are disabled on multires and others lag, the clay, the pose, cloth are things that you shouldn't use on dense meshes and the trim is really broken too if you want to do something in a dense mesh it is better to use the carver addon (free inside blender) or the boxcutter (free in cgpeers), you can use the mask slice, that works in 2-4M meshes.
multires can take 2-3 minutes sometimes so be aware of that too

>> No.958456 [View]
File: 655 KB, 1280x720, 0001-1358.webm [View same] [iqdb] [saucenao] [google]
958456

>>958450
>You got any tips for that?
Facesets, multires lv 4, box hide, blender should have a fast navigation option somewhere but some people don't like it, it is better to have several objects instead of just one too, to use the local view .... it is not that hard, this is done on a i5 old with 16 gb of ram.

Navigation
View posts[+24][+48][+96]