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>> No.711462 [View]
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711462

What are courses that take me through the entire process of creating detailed characters fit for a video game? Sculpting, retopo, textures, materials, rigging, animating, and whatever step I don't know about.
I'm confused because I've heard I'm approaching sculpting wrong with dyntopo but then I also hear topology doesn't matter in the sculpting process since you're gonna retopo anyway.

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