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>> No.945283 [View]
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945283

I've got trouble baking a mesh in substance painter.
The mesh consists out of 13 intersecting objects - these may only be baked between the _low / _high variants in their respective low/ high poly file as anything else will cause problems.

The two solutions i could find are
>export each object to its own file (wtf)
>explode the model so there aren't any intersections (terrible for the rest of the workflow)

Am i retarded and missing the obvious solution here?

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