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>> No.920166 [View]
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920166

>>920139
cloud gobo? toned down all the bump to 0.5. using procedural textures for the pipes and shit so no displacement textures. moved the hdri a bit but still kept in on the left side so i can get me some bloom.
>>920140
changed the roof texture, fixed the building streaks a bit and added some wear to the windows. was trying to work on mist pass but it just dosent work properly, the render in my image is scaled in so i cant see the full picture.
>>920164
>Nice. You're going straight down the Charles Bargue drawing course. Check it out.
is that a good thing? i have only read keys to drawing and it actually helped a lot. can i make stylized 2d textures after i get the hang of values?

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