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>> No.660811 [View]
File: 150 KB, 512x512, 8ckF1.jpg [View same] [iqdb] [saucenao] [google]
660811

Is it possible to reverse bake? Specifically in Blender.

I have a generated normal map that I would like to apply to geometry for the purpose of 3D printing.

What is the easiest way to go about this? I figure the easiest way would be to subdivide my model enough to get the normal details to appear from a displacement modifier and apply that, but that would create an insane level of geometry if I am not mistaken.

Pic related, but not the normal map I am dealing with.

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