[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.702790 [View]
File: 2.81 MB, 1920x1080, htnk6r9edql31[1].png [View same] [iqdb] [saucenao] [google]
702790

>>702331
Just don't hand paint textures on a laptop. I looked into the eyes of the devil and cried tears of blood.

>> No.701908 [View]
File: 2.81 MB, 1920x1080, htnk6r9edql31[1].png [View same] [iqdb] [saucenao] [google]
701908

>>701164
I did some GIMP texture painting. It didn't turned out amazing.

>> No.699143 [View]
File: 2.81 MB, 1920x1080, Lasgun-latest v2.png [View same] [iqdb] [saucenao] [google]
699143

>>698006
Wow this thread sure got out of hand. I like it.

I'll try to address stuff real quick(that means it'll take forever).

The aim was to make hand painted textures as I've seen in many old video games that aim to reduce the the graphics loads and just substitute for "look alikes".
Google "empire at war atst", "empire at war star destroyer".

So all the details had to be painted in by hand. The result is as you see before you. It's not great.

>>698304
I think it's because I was fixated on hand painting everything rather than slapping "metal.jpg", "plastic.jpg" on and modifying those. Well, I gained experience at least.
Seams was a big problem, I really need to learn how to seam properly so stuff won't get cut off.
<b>Is there a good training somewhere available on how to do seams right?</b>

Two stuff came up in this thread.

1. Why not Blender Paint?
I know I can paint in Blender and would if I could. I have severe hardware limitations right now so I can't even put a stroke on the model without the laptop choking to death. Sad luck.

2. Git Substance.
Substance is great. I have no problems with it. But it's a bit heavy for me at the moment. Also my trusty travel laptop won't run that. So it'll have to be in the near future.

The question is that why did this take so long or How I learned to love the textures.
1. Don't get fixated on tiny details that won't matter at the end. I kinda have OCD.
2. Don't hand paint stuff, select textures, slap em, modify to fit, materialize, good 2 go.

>>698969
That's master quality job, mate. Good job. However you being a Master-Blender-Modelling-God doesn't help me get better.

Where do we go from here?
I went even further and made a wallpaper out of it. I am not ashamed.

Navigation
View posts[+24][+48][+96]