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>> No.689477 [View]
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689477

>>688052
I know shit about topology. When I make a model, I decide how many edges I want the torso and limbs to have, I place them, and I try to connect them without using trigons.
What is the proper workflow to model low poly humans and creatures? Are non-planar faces an issue? Also what is the proper shoulder and ass topology for this level of complexity?

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