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>> No.703413 [View]
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703413

blenderlet here, what's a good way to mirror components of a character's body (that are separate meshes) that won't fuck me up when I animate them?

here the floating ear things are linked objects that share data, but I still have to manually move/rotate them. hesitant to use grouping and mirror modification because of the animation thing

is the best way to do this truly just to link the meshes and manually flip/mirror them so they can move independently with propagated mesh changes, or am I googling the wrong thing?

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