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>> No.977801 [View]
File: 178 KB, 1512x1191, Ping pong.jpg [View same] [iqdb] [saucenao] [google]
977801

>>977798
Actually, I think I can make the elevators stop at random floors instead of going from bottom to top by just manipulating the original Ping Pong node somehow with a random value, but I'm not sure how. Plugging in a noise texture just distorts things.
I've figured out essentially what the ping pong node actually "looks" like, it's just a triangle wave, so now I just have to figure out how to do the equivalent of pic related with the shader nodes.

On the bright side, I was able to make the elevators ease in and out by using a map range set to "smoother step". Looks really clean.

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