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>> No.636021 [View]
File: 207 KB, 757x947, daz-model-comparison.jpg [View same] [iqdb] [saucenao] [google]
636021

>>635998
Daz have been progessively stripping down their models' vertices over the years. Yeah, V4/M4 didn't have subdivions, but as you can see the base topology was far superior.
You'll have a tough time creating anything that isn't a butter face with G3/G8. Even if you're merchant and have the HD import plugin.

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