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>> No.905511 [View]
File: 1.94 MB, 733x412, facekeys.webm [View same] [iqdb] [saucenao] [google]
905511

>>905441
yeah pretty much. my model isn't very high poly, so just moving by hand works well enough. on high poly stuff you might have to use the proportional editing thingy.
i followed this video, honestly highly recommend all this dude's stuff, it's basically a free fullstack rigging course for free.
https://www.youtube.com/watch?v=CaHomz6gPWY&list=PLZpDYt0cyiusytIPAOTPRzsa4GK6LgY3_&index=24
this one starts by introducing how shapekeys work, then linking them to a driver which is super useful for fixing tricky deformations on the body.

but the general shapekey idea can be used anywhere, on the face too like here.
https://www.youtube.com/watch?v=6c1WsMuhpFo&list=PLZpDYt0cyiusytIPAOTPRzsa4GK6LgY3_&index=27

royal skies my savior. have a faaaaaaaantastic day and i'll see you round~

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