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>> No.976764 [View]
File: 2.87 MB, 1920x1080, Weave Tension.webm [View same] [iqdb] [saucenao] [google]
976764

>>976729
Sand nigger anon? How's the house?
>how do I tighten the wicker weave around the wooden beams?
You need to deal with deformation tension. There are many many methods to achieve this. You could wrap the weave geometry around a path spline and toy with the bezier weights of the spline. Or you could use a stacked combination of path deformation and ffd(box) modifier with tension just as >>976733 says.
>neither of these will prevent clipping right?
Without wrapping or skin simulation it's imposible to parametrize non clipping and even then the simulation would be too heavy to be usefull. Furniture modelling should always be a combination of parametrized methods and manual detailing, there is no silver bullet to correct modelling.
IMO if you are using these assets for exteriors modelling the weave is too much you could get away with a good texture with some normals and opacity. Picrel shows the ffd method.
If you are the sandnigger it seems you are quickly running out of memory because you want to take the hard path to viz, dont use displacement or geometry where you don't need it.
>>976735
Install it and lets model something. What do you want to achieve? INB4. I'm not an autodesk shill its just a program I know my way around. Its a modelling powerhouse but blender is no joke.

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