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>> No.708585 [View]
File: 1.34 MB, 500x281, 1548195525749.gif [View same] [iqdb] [saucenao] [google]
708585

>>708452
looks like you're animating sections of the body independently of each other rather than doing key poses, and using video reference too closely
in loops and cycles it's often better to just start animating with the curves. splined, but with acting and complex movement like this you should set the curves to stepped/constant and work out the key poses (moving many controls and keying all controls on each pose) > breakdowns > further breakdowns > then go to spline.
with this kind of design a lot of these poses, could be pushed a lot further, too. for example, the hips could be swinging further out and the chest should be rotating further in counter to the hips.

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