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>> No.638053 [View]
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638053

How would you rig a table for animating purposes? Like you could move the table part however you want and the legs would stay on the ground but bend where they need to.

Inverse kinematics only work the other way, kinda like how human legs are done where the pelvis stays in place and the leg moves.

Is this even possible or do you have to hand animate every single part independently? Hope you understood my text, I've been at this for quite awhile now and my head hurts.

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