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>> No.714245 [View]
File: 121 KB, 1024x1024, head_sss.png [View same] [iqdb] [saucenao] [google]
714245

>>714242
>i would assume you could just make a mask for depth
Doesn't really work like that because the map has to work from every angle, can't do 3d texture maps (yet).
The best looking while still easy way to do it is to just have 3 maps: an Albedo, which is just the color of the skin, relatively desaturated because it contains no lighting data which would include blood seen through the surface, a Subdermal map, which is the color of the blood and fat and stuff beneath the surface of the skin, and a SSS map, which is a black and white map that essentially fakes the thickness of the skin in various areas to determine SSS intensity — this is the one you will probably have to paint. This one I'm posting is pretty bad but it gets the point across.

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