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>> No.470079 [DELETED]  [View]
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470079

>>470078
>"historical facts"

>> No.462915 [View]
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462915

>>462913

>> No.455616 [View]
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455616

>>455611
>Since the cycles renderer has a node based material system, there might be some script to export to UDK, but i highly doubt it

kid, nodes are a left to right spaghetti connection system calling regular up and down c/c++ code. That's it. The code behind blender and unreal is vastly different. A nodal visual representation does not change that fact.

>> No.438825 [View]
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438825

>learnt a lot of my rigging in Maya
>have to work with a model in Blender for a project
>mfw
HOW DO YOU CONTROL THIS THING?

>> No.435064 [View]
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435064

>>435061
>useful
>C4D is already immensely powerful, people just don't realize

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