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>> No.945042 [View]
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945042

Could anybody help me real quick? I made a model and texture painted it in Blender, the problem is I didn't "apply" the mirror mods I was using before UV unwrapping, so I can't make each half of my character painted differently any more. Is there a way I could get the new realized halfs mapped onto the exact same spot as they are currently with the exact same texture underneath, but a copy of it so ti can be painted separately?

My first time UV Unwrapping so I really had no idea what I was doing.

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