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>> No.501558 [View]
File: 331 KB, 1439x811, 1447263549774.jpg [View same] [iqdb] [saucenao] [google]
501558

How would you go about replicating this hair?

The geometry is easy, but what are some key things that you'd highlight in the process?

A nice diffuse and normal, and anisotropy in the shader? That's all I got honestly.

Not sure how I'd go about painting or creating textures like that

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