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>> No.929032 [View]
File: 3.27 MB, 1920x1080, 0000000311.png [View same] [iqdb] [saucenao] [google]
929032

>>929025
In Blender, all those weights will transfer over, but there's no real way to start that in unreal. Once things are weighted right, then you can take it into chaos cloth and customize from there.
What I've done with the two gifs above is take the Matrix city sample player character (which they've modeled with slightly bigger assets than the standard female-tall-normalweight model), and steal her clothes. They've put a bunch of effort into those maps to get this.

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