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>> No.561374 [View]
File: 521 KB, 1424x999, 9f52671ae85c16d01546b521e38bda73.jpg [View same] [iqdb] [saucenao] [google]
561374

I'm getting pissed off.

I'm sculpting the model on the left, but the program started spazzing out and it spawned this second model into the document. Now I'm stuck on the edit mode of this piece of shit mesh and I don't know how to delete it.

How do I delete this piece of shit and get back to editing the old mesh (on the left)? I'm getting fucked off at how needlessly complicated everything feels in this program.

>> No.561354 [View]
File: 521 KB, 1424x999, 9f52671ae85c16d01546b521e38bda73.jpg [View same] [iqdb] [saucenao] [google]
561354

>>561353
Well, what I mean is, when I import the .obj back into daz, it doesn't have any bones, for example. so I can't pose it or really do much at all with it, nor can I change the facial expression or any of the things I can do with the vanilla mesh.

My workflow so far has been -> Export obj from daz -> Import into blender -> Sculpt -> Export obj > Import into Daz.

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