[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.460898 [View]
File: 622 KB, 1727x1073, hand.jpg [View same] [iqdb] [saucenao] [google]
460898

>>460887
added more edges to the fingers so they old their form better. shortened the fingers, cleaned the topo up quite a lot, scaled hands down.

Also added a kind of plume thing to the hat.
I wanted something like a peacock's feather, but i don't know how to do something like that with transparency maps. What i have there is 1070 tris/850 verts.
I was thinking of doing the same kind of crossed planes with a transparent plane on the end for the feathery part like a peackcock's feathers.

>>460896
Still got some jaggies in the normal map, and the wavy distortion doesn't make sense since it's meant to be a smooth pipe.
Honestly if i were you i would find a nice balance between high poly and low poly and not bother baking a normal map.

Navigation
View posts[+24][+48][+96]