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>> No.939017 [View]
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939017

>>938731
update:
i am become blendlet.

combined with my houdini knowledge i have reached levels of smugness previously unknown to man.

on a serious note:
- nice modelling
- nice sculpting (not zbrush obvs, but what is)
- uv is adequate, not great
- retopo is painful - get addon
- 'feels' nice to touch geo with the mouse - complete opposite of houdini
- wish the knife tool was just maya's multicut
- too many shortcuts / machine tools helps

rendering:
- on 3.5 beta with light tree
- crashy
- pulling geo information from high poly geo makes it impossible to lookdev with
- 'pointiness' is a silly way to describe curvature
- (much) slower than redshift, not as nice looking as arnold
- normals don't look right (yes, it's overdone on the render, i'm aware)
- expected eevee / cycles light behaviour to look closer, it's totally off
- filmic feels weird, switch to ACES

next:
- find optimal houdini > blender > houdini workflow
- quick tour of geo nodes to see if they're worth looking at
- try hopscutter

how stable is the physics node branch?

also, the textures included with this tutorial were dogshit, jesus; flippednormals more like fuck you henning you cheap bastard

thank you for reading my blog

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