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>> No.667024 [View]
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667024

Ok I learned hard surface modeling. Now I'm going to start modeling shit and do some houses and furnitures.
Is there any advices specifically on hard surface modeling?

Like if I go for a particular artstyle, should some things change in the modeling process or does the artstyle vary only when you're texturing your stuff? Anything a beginner should know or avoid?

Also how much harder is organic modeling?

Tbh I'm just trying to make some assets for a game and I want to replicate an anime artstyle but a little bit moredetailed than what we usually see when we're talking about anime games. You see the Berserk Musou game. Well something like similar to that.

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