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>> No.677604 [View]
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677604

Should I sculpt t-pose in symmetry, rig, and then pose my shit when it comes to making complex 3d models? Not for animation purposes, just to make like a statue or something that shows off my modelling skills. Or is it faster to sculpt the design already in the final pose and not use symmetry, as if I were working with actual clay?

I've only done method one so far but I'm wondering if option 2 is viable or if I'd just be wasting my time.

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