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>> No.745677 [View]
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745677

>>742968
Ok I'm super new, just learning the basics atm.
I want to use Blender for game development.

So let's say I want to make a tank. When I'm modeling, the turret becomes a static piece of the whole tank. How do I "disconnect" the turret, and create like a socket, or an axis, to define where and how the turret rotates? Or say a robot arm with hinges.
I don't even know what to google to learn about this. I want to create mechanical functions and connect them to events in Unreal Engine. What's that called? Is this what people call rigging? Is that what I need to learn?

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