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>> No.967164 [View]
File: 630 KB, 1174x838, basic shirt topology.png [View same] [iqdb] [saucenao] [google]
967164

>>967146
You're overthinking small details. Those little redirects aren't going to make deformation smoother. As long as the larger shapes are cleanly connected, then it will deform well. Don't bother doing intricate looping unless you're doing stylized wrinkles optimized for a game model or something like that. Otherwise, just get the larger shapes connected cleanly, and then sculpt the details out. I'm seeing some overly complicated examples on google. But it really should be something as simple as this. Get this basic shape done first, then then if you want to get fancy with wrinkles, you can experiment later.

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