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>> No.655496 [View]
File: 231 KB, 1383x980, normals.jpg [View same] [iqdb] [saucenao] [google]
655496

I realize unity probably doesnt update normals every frame to save on performance for skinned
mesh renderers, but is there any way to update the normals on a character mesh in unity after deform? I thought I could just ignore the issue but its getting really obvious with facial animation.

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