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/3/ - 3DCG

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>> No.501067 [View]
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501067

>>501064
>Support superior American Intellect + Industry and buy Zbrush poorfag


me fac wen me pirate anglaise vershion

>> No.501028 [View]
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501028

>>501006

no senpai

>> No.500909 [View]
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500909

>>500889

applying normal maps is orgasmic

AHHHHHHHH

IM CUMMIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IM CUMMING!!!!!!!!!!!!!
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

>> No.500867 [View]
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500867

lol ur new to /3/

don't post shit like this and expect real advice

you could make an animation after learning shitty box modeling in a month.

Realistically, you'll need years to produce anything decent.

>> No.499499 [View]
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499499

>>499477


good luck on ur quest brother

reach sculpting valhala

>> No.499440 [View]
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499440

>>499436


i screen cappd

gonna bust this out later for when the blender fags come a runnin

>> No.499408 [View]
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499408

>>499359

/3/ is good for zbrush. but but the rest of the community on /3/ are beginner box modelers with opinions

>> No.499016 [View]
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499016

>>499014

spotted it too

>> No.498487 [View]
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498487

>>498485

holy cock thanks

>> No.498266 [View]
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498266

>>498265

much appreciated, dog

>> No.497478 [View]
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497478

spent so much time on Blender. I regret it--should of started in Maya or Max.

Suffering through Blender for 2.5 years was almost worthless.

If anyone new is reading this, start with one of those and then branch out of Zbrush, imo.

Don't waste your time.

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