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>> No.773069 [View]
File: 110 KB, 900x857, 04_l.jpg [View same] [iqdb] [saucenao] [google]
773069

>>771752
What software was used for sculpting before Zbrush? Doom 3 only started using in 2004 and it already looked sculpted in 2003.

>> No.698199 [View]
File: 110 KB, 900x857, 04_l.jpg [View same] [iqdb] [saucenao] [google]
698199

>>698196
>How long have you been using ZBrush?

>If memory and this registration email here serves correctly, since April 2004. :)

>2002 on image

Think jpg.

>> No.480730 [View]
File: 110 KB, 900x857, 1434604648337.jpg [View same] [iqdb] [saucenao] [google]
480730

>I didn't have an image
I had a chance to talk with someone who has worked in the game industry stream and he said to me bluntly that if all the other artists are using maya you will need to learn it and use it.

he even recommended that i should learn maya instead of blender, who here has worked in the industry and can confirm this? because if i can't get a job using blender what's the point of using it.

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