[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.985795 [View]
File: 247 KB, 669x696, wip69.png [View same] [iqdb] [saucenao] [google]
985795

Oh my, tried a few silly things more like additional bone with IK constraint etc, nothing did work.
> I didn't change anything except global scale of the Mixamo's rig. Even though it didn't fit my character perfectly (for example skeleton legs were slightly in-between actual legs), it automatically mapped weights just fine and animation looked pretty good.
Then I just repeated this whole process of reimporting the rig and animations and only did scale it without moving shit around, and also did a bit more work to center it precisely, and everything works as I want now! Maybe the problem with last 2 tries before was that I incidentally fucked up animations themselves a bit in the graph editor, or the rig being slightly off-center also contributed to bad result... Now that feet are perfect I started moving hand bones and remapping weights and checking that feet are unfucked after each step and so far it's all good. Here's what it looks like now.

Navigation
View posts[+24][+48][+96]