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>> No.957891 [View]
File: 1.16 MB, 3840x2124, UV_maps.jpg [View same] [iqdb] [saucenao] [google]
957891

Blender gents, I have this mesh here. It's an upper jaw(teeth). As you can see I've created UV maps for it.
I also have a high poly version with matching seams. Is there a way to transfer the UV layout of the low poly to the high poly mesh so that they match?
I'm actually trying to bake AO maps. When I try and bake from the high poly to the low poly I get a lot of clipping artifacts though. This is why I am thinking If I can just get matching UV layouts for both I can just bake an AO map of high poly alone, an then use it on the low poly.

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