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>> No.460200 [View]
File: 355 KB, 1920x1015, anakin_lightsaber_aotc_18_hardedges01.png [View same] [iqdb] [saucenao] [google]
460200

>>460190
>Also, in the advanced options at the bottom, you might want to switch it from "geometry normals" to "surface normals" so that it respects your split-per-vertex normals.

Hm, I'm not really familiar with what that means.

Does this have to do with hard/soft edges (smoothing groups in 3DS Max)?

Pic is how I set up my hard edges on the lowpoly mesh.

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