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>> No.652341 [View]
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652341

Question: Rotating bones via local axis in Weight Paint View possible?

Not sure the exact term of what this would be, but know how in ObjectMode you can rotate and translate objects based on Global / Local / Normal / View transform-orientation? Is there any way to do this in WeightPaint mode for bones? Working with a skeleton that doesn't have straight fingers by default.
Notice I'm rotating via the y axis, but its using the global Y. Any way to get that in regards to the direction the bone is moving away from the previous?

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