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>> No.780573 [View]
File: 204 KB, 1100x539, Meh animation.png [View same] [iqdb] [saucenao] [google]
780573

>>780570
Actually I think I understand it now, my expectations may have been a little unrealistic but I'll post it anyway. And as shitty as my work is I still had to crop out a lot of it for reasons.

This screenshot is the tunic. It is parented to the armature and has cloth physics but the thing is I actually wanted it to have the presentation of more natural cloth than weight paint. In this image my characters leg is lifted up, and the cloth you see lifts up with the leg in a very unnatural way that is clearly manipulated through bones, instead of simply hanging down and drooping. The obvious solution might be to just unweight it from the bones but when I do that it clips through the body and does not interact with it as you see on the right side.

I can't seem to capture that natural cloth manipulation unless there's something I'm missing.

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