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>> No.768151 [View]
File: 187 KB, 750x650, 1570921278872.png [View same] [iqdb] [saucenao] [google]
768151

sorry, I don't use this board very often and I didn't see this general. I should have posted this question here but it's too late to delete my other thread.

>>768137
>Is it possible to set portions of a mesh to react to gravity like fabric?

>I downloaded the following mesh and imported it into Blender:
>>https://www.models-resource.com/3ds/pokemonxy/model/8336/

>I set up IK on each of the dress panels. I assume there's some kind of physics sim I need to add to the parent bones, right? Also, is there a way I can set constraints on a bone so that something like a knee can't bend backwards?

What I'm trying to do is make it so I can pose the figure and have the dress flow around it.

>> No.768137 [View]
File: 187 KB, 750x650, 1592181502133.png [View same] [iqdb] [saucenao] [google]
768137

Is it possible to set portions of a mesh to react to gravity like fabric?

I downloaded the following mesh and imported it into Blender:
>https://www.models-resource.com/3ds/pokemonxy/model/8336/

I set up IK on each of the dress panels. I assume there's some kind of physics sim I need to add to the parent bones, right? Also, is there a way I can set constraints on a bone so that something like a knee can't bend backwards?

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