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>> No.680718 [View]
File: 61 KB, 400x514, 1557063643995.jpg [View same] [iqdb] [saucenao] [google]
680718

I'm trying to make assets for my game in Unity

I want to be able to use two different materials on an object. This bench for instance (previous pic) needs a metallic material, and a wooden part. Now from some models I've imported, I've noticed they are a composit of separate meshes, allowing you to comfortable drag and drop whatever material you want onto them. However when I export either OBJ or FBX with many separate meshes, (see pic attached), they import into Unity as ONE mesh, thus not allowing me to assign different materials.

How do I achieve my goal?

>> No.680443 [View]
File: 61 KB, 400x514, 111111jpg.jpg [View same] [iqdb] [saucenao] [google]
680443

I'm trying to make assets for my game in Unity

I want to be able to use two different materials on an object. This bench for instance (previous pic) needs a metallic material, and a wooden part. Now from some models I've imported, I've noticed they are a composit of separate meshes, allowing you to comfortable drag and drop whatever material you want onto them. However when I export either OBJ or FBX with many separate meshes, (see pic attached), they import into Unity as ONE mesh, thus not allowing me to assign different materials.

How do I achieve my goal?

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