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>> No.792726 [View]
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792726

Did some goB to blender and did some test with real sss shader, hdr, and lights. It was great to see how the details of the sculpt got lost when the sss was applied and thus what was sculpted in matcap grey in zbrush didnt translate.

Got a good pipeline with goB going but unfortunately i listened to some shit advice on what zbrush fov to sculpt with and i ended up sculpting near ortho while the suicide squad was shot on 35mm. Now I have my renders at 80mm in blender but next sculpt i want 35 to match film. I watched flipped normals video on the new universal camera zbrush system and wont make the same mistake. Added purple makeup under the eye ridge to match the movie.

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