[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.684191 [View]
File: 765 KB, 1175x670, houdinifx_2019-05-28_19-47-55.jpg [View same] [iqdb] [saucenao] [google]
684191

made a container yard generator yesterday (it can take any geo, so really it's just a random stack generator), but ran into a problem when i wanted to delete random points + all the points directly above those points.

is there a point equivalent of the intersect function?

https://www.sidefx.com/docs/houdini/vex/functions/intersect.html

i'm assuming rays don't actually intersect points.

solved the problem by putting deleted points into an array and running position checks against that, but can't help but think there's a better way to do this / just useful to have a ray based point intersection checker.

excuse the placeholder assets

Navigation
View posts[+24][+48][+96]