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>> No.778076 [View]
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778076

One of the things I found better in realtime rendering workflow is how the textures always look as sharp as they should, because in offline renders I'll always have to use some amount of denoising. Some materials especially suffer, like e.g. this asphalt with lots of tiny bumps, especially if it's wet like in this example.

You can see how in an offline render it kinda creates a smearing effect across the surface.

Is there anything I could do to improve things like this without just making my render times jump through the roof? I've already maxed the amount of samples I want to have in a shot, and I don't want to go above that.

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