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>> No.480996 [View]
File: 111 KB, 813x858, Screen Shot 2015-06-19 at 4.36.35916 PM.jpg [View same] [iqdb] [saucenao] [google]
480996

>>480989
>it is horrible for game engines because it creates a lot of UV islands and is impossible to paint on using photoshop . . . which is pretty much the standard for game dev. also it will show every seam if you use a normal map and good fucking luck fixing that in engine

This is completely wrong- if you are baking your normal maps correctly, the seams will be invisible, and if you are smart when you are UV’ing your objects, you put the seams where they will not be noticed at all, such as natural corners on objects. As for Impossible to paint in PS- again, this is all about how you create your UV islands. Sure, if you just automatically map an object group, you’re fucked. But if you make the UV’s properly, it’s very easy to paint them in PS. All the UV’s in my previous post >>480994
Were done with UVLayout, and as you can see from the result, not only was I easily able to photo source and handprint them in PS, but there are very few, if any, noticeable seams.

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