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>> No.716873 [View]
File: 999 KB, 1023x936, EeeveeRendering.png [View same] [iqdb] [saucenao] [google]
716873

>>716847

>> No.716837 [View]
File: 999 KB, 1023x936, EeeveeRendering.png [View same] [iqdb] [saucenao] [google]
716837

>>715866
Anyone know why Eevee has a ridiculously low roughness setting (I don't have a flipped channel, I checked), and randomly every object acts like it has it's own independent normals despite being the same object? This scene looks great in engine but in Eevee the individual models have these massive lighting differences between them. Any ideas on what causes this?

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