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>> No.416805 [View]
File: 230 KB, 693x668, unreal blueprint vs unity c sharp.png [View same] [iqdb] [saucenao] [google]
416805

>>415380
Node scripting is essentially generating code from flowcharts. That's alright for some things, but not for others. There's a reason why there are different sorts of uml diagrams out there.

Flowcharts are especially an eyesore when it comes to representing math (picture related). Which is also the reason why I loathe material editors: Shaders are nothing but math, they have little control flow - if you are using branching or loops in shaders, chances are you are doing it very wrong. So flowcharts are the least appropiate representation when it comes to shaders.

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