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/3/ - 3DCG

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>> No.519009 [View]
File: 60 KB, 500x375, 1460242314543.jpg [View same] [iqdb] [saucenao] [google]
519009

I'm using SFM, but I'm interested in stuff that's more advance that I can use once I git gud.

>> No.518962 [View]
File: 60 KB, 500x375, 1418346559152.jpg [View same] [iqdb] [saucenao] [google]
518962

>>518961
>First year after university and between jobs in poor country. So I have to live through somehow.
and yet you have a 980ti - a gaming card - and memcooling. You also have what looks to be akg headphones AND a laptop

>> No.516490 [View]
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516490

>>516489
>What it ain't is a viable artwork for a profolio. sure, pixel artists find work like Robertson; but no one will hire low polygon atists since the cgi clients look for people who can make models that were not only detailed, but also can be animated as well.

you can clearly animate pixelart. You have no idea what you're talking about. Do you even play any vidya

>> No.512712 [View]
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512712

>>512710
>There's Source, MT Framework, Crystal Engine, Rage, Dead Engine, Avalanche, IW, Anvil... the list goes on.
come now. Those engines are all shit. Source engine looks like fuckin ass - the only thing that came out with it recently is titanfall and that looked like blops 1 which itself looked like quake 3.

>rage engine
bitch you had better be fucking shitting me. This engine is so inefficient and in teh end just looks like shit

>> No.503821 [View]
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503821

>>503820
>still not posting work after its been demonstrated thar you can indeed
>somehow /ic/ can post work all the time with no problems

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