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>> No.479806 [View]
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479806

I made like 200€ a month there, this was before sculpties, only primes. Primes are those basic geometrical figures in the picture, you can basically scale them, rotate, move, quarter, hollow, screw and texture them and try to make an single object out of 250 prims(250 is the limit)

This way of "modelling" is totally different and has no resemblance with real modelling whatsoever. I think I made some really advanced and good models in comparison to the tedious and backwards tools and methods back then, like I baked in shadows and shaders into the textures for very small high detailed models, which was a rarety back then to properly texture objects, if you have ever been playing Second Life you know that 99% of models are utter shit, most of them had been using one and the same tileable texture on the whole object or no texture at all, just one colour.

If you have ever attempted to make something with the prim system back then you will know how bad it is.

I only made about 200€ a month because I had to share with others(animator, scripting guy and a few other) and I didn't make something with a very big marked/demand, no sex toys, penises or women accessoires.

I guess today you can import real 3d fobjects created in some external 3d softwar, I havent been playing for years and I dont plan to.

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