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>> No.437983 [View]
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437983

I'm modeling this guitar in Maya 2015. I'm wondering how to go about actually removing the "hole" area from the model while maintaining good practice.

I have the hole currently just extruded inward, but the hole actually needs to go away, like on a real guitar.

Can someone explain how I would achieve this without just opening up a hole in the topology (which I assume is bad)?

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